TRENCHWORK
The Lab.
Some things are easier to show than to explain. These are the ones I built. Play with them. Nothing you do here is stored or sent anywhere.
- 01 · Interactive
The 27-Hour Day
Drag your panel size and watch the recommended care spill past midnight. Then add a team.
Open → - 02 · Game
Sixty Seconds in the Inbox
Messages land. You sort. The clock runs. See which ones needed a doctor and which never should have reached one.
Open → - 03 · Concept
The Chart Terminal
A blinking cursor. Type a name, get the whole patient. Then put the red tape back and watch what disappears.
Open → - 04 · Tool
The Access Map
Is it information blocking? Four taps to an answer, the exception in play, and ten years of rules on one timeline.
Open →